Render ID
Node Data | |||||
|---|---|---|---|---|---|
Display name | |||||
Render ID | |||||
Internal name | |||||
Node_Rigid_Render_ID | |||||
Inheritances | |||||
| Node_Rigid_Render_ID | |||||
Inputs | |||||
Simulation | |||||
bool |
Simulate |
||||
float |
Timestep |
||||
int |
Quality |
||||
Outputs | |||||
bool |
Round Position |
||||
bool |
Normalize Output |
||||
| |||||
Outputs | |||||
surface |
Surface Out |
||||
integer |
Amounts |
||||
Simulate and render each rigidbody object as a unique color.
Properties
| Simulation | |
| Simulate | Simulate rigidbody before rendering. |
| Timestep | Simulation timestep (in milisec). |
| Quality | Amount of simulation substeps. |
| Rendering | |
| Round Position | Round object position to decimal before drawing. |
| Normalize Output | Whether to output as normalized 8-bit surface on raw 16-bit float surface. |
Commit History
| 1.19.1 |
|
|---|
Related Links
- Base Code: /scripts/node_rigid_render_id/node_rigid_render_id.gml
- Shader [sh_rigid_draw_color]: /shaders/sh_rigid_draw_color/sh_rigid_draw_color.fsh